There is no warm-up theater. There is a wipe mat, a shoe check, a handful of quiet swings, and a print. If you need a range-ball bucket first, this is the wrong mill.
Step 1 · mill door
You hang the coat on the brass hook, not on the pad rail
June takes the name that matches the ledger. If you are early, you sit on the mill bench and watch the live bars of whoever is on granite. You do not walk onto the slab with coffee. Ice melt from Elm stays in the hall tray.
Step 2 · shoe check
We photograph the soles you arrived in
Worn lead-side studs tell on you before a swing. Mixed pairs get a note. If you forgot the gamer shoes, we can still print a sheet, but we will stamp it GUEST SOLE so nobody treats it like April truth.
Step 3 · quiet swings
The first six do not count and we will say so out loud
People perform for the bars. We let them. Then we wait until the CoP path repeats twice. Hero lunge number four is entertainment. The mill keeps the boring ones.
Step 4 · force-time print
Peak, dump timestamp, lead accept, hop flag
Mara or Ellis marks the dump in tenths. A hop gets a red brass tally. We do not average away a hop. If four of eight swings hop, the sheet says hop, even if the pretty one did not.
Step 5 · one variable
We change shoes, ball position, or a head — never two at once
A mill that twists two knobs cannot tell which one moved the bar. You will be bored. Boredom is the method.
Step 6 · the sheet
Paper leaves with you. The live screen does not.
You get a mill carbon with dump times, CoP notes, and what we refused to change. If a head did change, the old and new dumps sit on the same page. No one emails you a rainbow.